Shade and Stone - (16th - 18th & 23th - 25th)


Here's a breakdown of some of the things the team has been up to over the past couple of weeks.


~Design~

The Designers have begun work on getting the scene lit up and have also been testing particle effects. In the gif below the candle and blue firefly assets can be seen. Designers also talked with the artists to help develop the setting.


The designers have also been working hard on level design here are some images of what the design team has done. Our sound designer has also been working very hard and has made lots of amazing original sounds.


~Art~

Koshaw Pipeline: The finished Sculpt, retopology and UV's.  Also have a colour blockout of the final mesh now to finish the rig, texture and animations.


Another artist has worked on retopologising and rigging the Golem model and is now working on texturing.


Here are some final images of the player and enemy assets.


The artists have also been hard at work creating many final versions of assets to decorate our scene, here are some below examples of the wonderful work they've been doing.



~Programming~

Programmers have also been hard at work doing lots of AI fixes, checkpoints and adding effects like particles and sounds.


Files

Shade and Stone Build v0.2.zip (Old) 35 MB
Nov 21, 2022

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